21:34, 13 марта 2026Интернет и СМИ
I wanted that 'Zelda: The Wind Waker' cartoon shimmer on the water surface. Originally I tried generating caustics procedurally with four layers of Voronoi noise. This turned out to be very GPU heavy and did not look great. The solution was sampling a small scrolling caustic texture with a simple noise mask, which looks way better and is super cheap. Sometimes the easy solution is the correct solution.,更多细节参见黑料
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